AI Insights · Timothy · April 2022
Top 5 Otome Games in Slovenia Q1 2022 Performance Review
A detailed look at the performance of the top 5 Otome Games on a unified platform in Slovenia during Q1 2022, including trends in downloads, revenue, and active users.
The first quarter of 2022 saw varying performances from the top 5 Otome games on a unified platform in Slovenia. Here’s a breakdown of their trends in weekly downloads, revenue, and active users based on data from Sensor Tower.
Love Story ® Romance Games experienced a modest weekly download trend, starting with 41 downloads in the last week of December 2021 and gradually decreasing to 13 downloads by the end of March 2022. The game saw a brief spike in weekly active users, peaking at 64 in the first week of January before declining to 10 by late March. Revenue peaked at $19 in mid-January but remained negligible for the rest of the quarter.
Obey Me! Anime Otome Sim Game had a steady run in weekly downloads, starting strong with 43 downloads in early January and maintaining a range of 11 to 30 downloads throughout the quarter. Weekly revenue peaked at around $47 in mid-January but saw a downward trend, averaging around $7 to $11 towards the end of the quarter. Active users remained relatively stable, starting at 171 in early January and ending with 149 by late March.
Chatlinx Otome Love Story Game showed a consistent weekly download pattern, peaking at 35 downloads in late January and then fluctuating between 6 to 26 downloads throughout the quarter. Active users saw a brief peak at 21 in mid-February but data was sparse for the rest of the quarter.
Tears of Themis had its highest weekly downloads at 60 in late January but saw a general decline, with no downloads recorded in multiple weeks towards the end of the quarter. Active users peaked at 55 in late January and saw a gradual decline to 25 by the end of March. Revenue was highest in the first week of January at $99, tapering off to lower amounts throughout the quarter.
Dangerous Fellows:Otome Dating experienced a varying download pattern, starting with 24 downloads in late December and fluctuating between 2 to 18 downloads throughout the quarter. Active users peaked at 48 in mid-January and remained relatively stable, ending at 37 by mid-February.
For more detailed insights and data, visit Sensor Tower.